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	<title>Comments on: Apple Hits The Ball Out Of The Park With iPhone SDK Introduction</title>
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	<pubDate>Fri, 25 Jul 2008 16:49:54 +0000</pubDate>
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		<title>By: Why interact? Ask me how! :: iPhone unlocks its API</title>
		<link>http://www.podcastingnews.com/2008/03/06/apple-iphone-sdk/#comment-90720</link>
		<dc:creator>Why interact? Ask me how! :: iPhone unlocks its API</dc:creator>
		<pubDate>Fri, 07 Mar 2008 16:54:38 +0000</pubDate>
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		<description>[...] Apple unrolled its roadmap for the iPhone this morning, and it charts a route to the heart of the business district, with some side trips to the amusement park. On the business end, Apple answered the needs of corporate IT departments and sent a shiver through BlackBerry-maker Research In Motion by announcing that it had licensed the protocols to let the iPhone connect with Microsoft‚Äôs Exchange, allowing for push-mail and coordination of calendars and contacts, as well as the ability for companies to remotely delete data if necessary. The other headline news is the much anticipated release of the software development kit that will let third parties create iPhone applications using the same tools Apple does. Developers will need to submit their creations to Apple for approval (so no porn, malicious software or iPhone jailbreak cracks). The developers can set their own prices (including free) and distribute their apps directly to the iPhone or via the iTunes store. On any application that carries a price, Apple will take a 30 percent cut. And just to prime the pump a bit, venture capital firm Kleiner Perkins Caufield and Byers have set up a $100 million fund exclusively to help finance start-ups in the iPhone application niche. Some sample programs were shown at the press event, including sales tools from Salesforce.com and medical software from Epocrates, but there were also revelations of a more playful side of the iPhone, including Sega‚Äôs plans for a version of ‚ÄúSuper Monkey Ball‚Äù and Electronic Arts‚Äô porting of the as-yet-unreleased ‚ÄúSpore.‚Äù [...]</description>
		<content:encoded><![CDATA[<p>[...] Apple unrolled its roadmap for the iPhone this morning, and it charts a route to the heart of the business district, with some side trips to the amusement park. On the business end, Apple answered the needs of corporate IT departments and sent a shiver through BlackBerry-maker Research In Motion by announcing that it had licensed the protocols to let the iPhone connect with Microsoft‚Äôs Exchange, allowing for push-mail and coordination of calendars and contacts, as well as the ability for companies to remotely delete data if necessary. The other headline news is the much anticipated release of the software development kit that will let third parties create iPhone applications using the same tools Apple does. Developers will need to submit their creations to Apple for approval (so no porn, malicious software or iPhone jailbreak cracks). The developers can set their own prices (including free) and distribute their apps directly to the iPhone or via the iTunes store. On any application that carries a price, Apple will take a 30 percent cut. And just to prime the pump a bit, venture capital firm Kleiner Perkins Caufield and Byers have set up a $100 million fund exclusively to help finance start-ups in the iPhone application niche. Some sample programs were shown at the press event, including sales tools from Salesforce.com and medical software from Epocrates, but there were also revelations of a more playful side of the iPhone, including Sega‚Äôs plans for a version of ‚ÄúSuper Monkey Ball‚Äù and Electronic Arts‚Äô porting of the as-yet-unreleased ‚ÄúSpore.‚Äù [...]</p>
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		<title>By: More iPhone application questions raised &#124; Out of the Box</title>
		<link>http://www.podcastingnews.com/2008/03/06/apple-iphone-sdk/#comment-90574</link>
		<dc:creator>More iPhone application questions raised &#124; Out of the Box</dc:creator>
		<pubDate>Fri, 07 Mar 2008 03:03:39 +0000</pubDate>
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		<description>[...] More favorable response is pouring in on the iPhone SDK, which significant capital will support, but John Gruber, whose Daring Fireball was a key inspiration for my Engadget column Switched On, points out that enforcement will have some challenges. [...]</description>
		<content:encoded><![CDATA[<p>[...] More favorable response is pouring in on the iPhone SDK, which significant capital will support, but John Gruber, whose Daring Fireball was a key inspiration for my Engadget column Switched On, points out that enforcement will have some challenges. [...]</p>
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